~~~ FEATURED GAME ~~~

METAL SLUG


Released date: 4/18/1996 (USA), 4/19/1996 (JP)


Original System: Neo-Geo MVS


Developed by: Nazca Corporation


Published by: SNK

Metal Slug is an action run-and-gun arcade game for the 24 bit Neo-Geo arcade system. It's known for it's frenetic, over the top action and highly detailed and animated sprite art.

Developed by Nazca Corporation, a group of developers who made shooters for Irem, they had released a game called In The Hunt prior to Metal Slug, which featured a submarine. The team wanted to take the ideas and concepts shown off there and utilize them in a game about controlling a tank.

Metal Slug pushed every aspect of the Neo-Geo system to its limits. It featured massive amounts of sprites on screen at once as the player is barraged by enemies and bullets from every direction. Effects and explosions fire off with fluid animation and crunchy sound effects.

The game also featured massive machine and tank bosses to take on, often filling up half the screen or more. Arcade gamers hadn't seen graphics and gameplay like this yet and were enthralled by the spectacle.

At the time of its release

Sega wanted to go all out with Sonic's debut title, hiring musician Masata Nakamura from Japanese pop band Dreams Come True. He composed catchy, pop style tunes that took advantage of the advanced sound capabilities of the Sega Genesis to deliver a soundtrack with fully synthesized instrumental sections. Many of the themes he wrote, like the Green Hill Zone theme, would go on to define the sound of the series for decades.

Sonic's very first appearance in public media was not his game, in fact. He was first featured on a playbill for the band Dreams Come True to announce their new tour, using Sonic as their de-facto mascot almost a year before Sega would officialy reveal him.

This being Sonic's first outing, Sonic Team went through many different changes before landing on the final design for Sonic. Concept drawings were passed around featuring different animal and human characters.A hedgehog was chosen for its ability to roll into a ball and he was made blue to match Sega's logo.

At different points during development, Sonic was going to have a human girlfriend named Madonna and he was even going to play guitar in a rock band with other animal characters. Sega decided those concepts were too intense for a kids game in American and were cut from development.

Overall, Sonic the Hedgehog was a huge hit, selling over 2 million copies worldwide by the end of 1991. The game went on to influence a plethora of other mascot style platformers and helped Sega gain an edge over Nintendo who had all but captured the home video game market. It became so successful that Sega decided to package it for free with the Sega Genesis knowing consumers would buy the whole console just to get their hands on Sonic.